Above all, though, Beastieball is more than just about collecting The first thing I latched onto when I saw it was the sight of crossed-out grids and something akin to managing one’s team - clearly there’s more to this than just volleyball, and that suggestion of deeper mechanics intrigues me. Jordan: As far as I see, we’ve been well overdue for something that just might give Pokémon a run for its money…and I’m not only saying that because I’m far from a fan of Nintendo’s money-making, monster-collecting series. Although the first thing that came to mind for me is that it’s a monster-collecting game, which makes this at least the seventh or so such indie game dabbling in the subgenre within the last couple of years or so. Kyle: Let’s start with Beastieball, which was the perfect choice for the lead given that it comes from Wishes Unlimited, still fresh off the GOTY contender Chicory: A Colorful Tale. And with a lineup this year that felt particularly impressive in various ways, we wanted to try something a bit new here, so both Kyle LeClair and Jordan Helm decided to have a discussion about all the games shown there, making sure everything gets highlighted at least a bit. Day of the Devs arrived once more during Summer Game Fest, allowing Double Fine and iam8bit to once against deliver us a curated showcase on some of the indie gaming scene’s most promising upcoming titles.
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